Design Portfolio
Golden Mart: Expanded Edition
I'm on itch.io as Alice D Games, where you can find several of my small, experimental games.
Print & digital (PDF) solo tabletop roleplaying game.
A magical catastrophe a few blocks away from the convenience store where you work threatens the city. Society is on edge. How will you uphold the Golden Standard of Excellent Customer Service.
Designed originally in collaboration with Carly A. Kocurek for #NeighborJam2020.
Successfully raised $13,699 on Kickstarter in 2021 for renovations, including: updated map, 6 pre-written campaigns, sensitivity reviews, and copyediting. Showcased and Presented at:
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Bulge Lab
A fully web-based Alternate Reality Game.
Alejandro, a young man who struggles with body dysmorphia, has gone missing. Using clues like his journal and art, you must help find him.
I designed Bulge Lab as part of my dissertation. This game explores masculinity, body image and viruses. Click here for a clickable PDF walkthrough of the game. Showcased at:
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Queso For Kevin
Digital game designed in Bitsy.
In this short game, you have a friend over to play video games. As the host, you consider making chips and queso for your friend.
This game began as a class exercise to teach students in my Fundamentals of Game Design class algorithmic thinking and variable-based storytelling. Following the demonstration, I decided to keep building out the narrative of the game.
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Vicious Mochary
Betrayal at the Funhouse
Digital (PDF) module for Dungeons & Dragons (5th Edition).
A mysterious traveling carnival comes to town and villagers report experiencing restless sleep, nightmares, and missing loved ones. The adventurers must explore the carnival to uncover the insidious mysteries and find missing people.
Inspired by P!nk's album, "Funhouse." and written with Jonathan Vazquez for Record Collection 2k19 Jam. |
Project #1ReasonWhy
Jodi Houlihan, Xi Rao, Bing Xue and I interrogated tweets tagged with #1ReasonWhy during the first six weeks of the cultural phenomenon. In addition to conducting assumption testing on reports of misogyny in the gaming industry within this corpus of tweets, we also analyzed popular trends, including whose tweets were widely shared; the shifts in discourse; and apparent trends in the data. In the end, we developed a foldable infographic to present the data.
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